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Phonemic bingo

1. Write the phonemic symbols of vowels at the blackboard.
2. Ask the students to draw a 4 X 4 grid. Then they choose a different phonemic symbol to put in each of the sixteen squares.
3. Dictate a set of words with different phonemic symbols. Students are to write the words into appropriate squares.
4. The first student to complete the grid wins.

My thingumajig

1. The teacher explains that the students must guess the name of an object by making questions about how the object is used, using can. Because they cannot use the name of an object, this is substituted by thingumajig.
2. As an example the teacher gives a good student the name of an object. Then he asks prompt questions, helping the other students to question and guess at the word, e.g. Teacher: Can you eat a thingumajig? Student: No, you can't. Teacher: Can people use a thingumajig at work? Student: Yes, they can. Teacher: Can you wear a thingumajig? Student: No, you can't.
3. The student who guesses correctly takes the next turn.

Letter by letter

1. Player A says a letter. Player B thinks of a word beginning with A's letter and says its second letter. C thinks of a word beginning with the two letters already given and says its third letter, and so on round the circle.
2. The person who, in saying a letter, completes a word, loses and must drop out (or lose a life). If a player, on his/her turn, thinks that the combination offered so far cannot lead to a word, s/he may challenge the previous player to say the word s/he is thinking of: if there is no such word, that player loses a life, otherwise the challenger is penalized.
3. The game continues until only one player is left. For example: A: d - B: 0 (-dog) - C: l (-dole) - D: l (~ dollar) - E: That's a word! - D: loses a life.

Mind your ear

1. Ask your students to write down the words with a particular sound, e.g.: [e]
2. Dictate a set of different words including those with sound [e].

Selling freezers to Eskimos

Use the word of an object to challenge the student to 'sell' it to the class by arguing why they really need it. This activity can be done seriously or humorously

Guess the word

1. Form groups of roughly equal numbers. Try and keep the groups as far away from each other as possible. Explain that one member of each group will be given the name of a device of some kind. He will then return to his group who will ask him yes/no questions about what it is used for, when it is used, how it works etc.
2. Ask one member of each group to come up to you. Take one card and show it to them. Without speaking, they must return not to their own groups and reply to the questions with yes/no answers.
3. The first group to guess the names of the device is the winner.